New Genre F10

11/15/10 On Cage

The organization of sounds over time.  That’s what John Cage is concerned with.  Or rather, he is perturbed by the organization of sounds; randomness or “indeterminacy” is his deity.  Order and sequence is intrusive.  He sees no need for it.  But just as music needs beats and rhythms to communicate a feeling, so do his words, or they become meaningless.  And thus they are structured with sentences and grammatical form. 

Is randomness, being futile, really his objective?  Or is it mere perversion of order?  “On Indeterminacy” is written in tiny letters, with little leading, in columns way to wide to facilitate readability.  Does Cage want a reader to lose her place and repeat a line or two here and there?  It seems that what he is truly interested in is not the arbitrary but the accident.

the world’s most famous fractal: now in 3D!

Thanks to some very smart people, the formula behind the Mandelbrot set has been reconfigured to produce a 3D version, dubbed the Mandelbulb.  (Sidenote: the Mandelbrot set was created by famous mathematician Benoît Mandelbrot, who died last week.) article

article by the creator 
(warning: this site is ugly) 

A great example of how a single mathematical formula (the most basic form of computer programming) can be reinterpreted into a visual form of great beauty.  I’m particularly drawn to how bizarre and unearthly the resulting landscape is. The 3D fractal’s repetitive, but still feels organic and random in a way a lot of my processing experiments have not. I wonder about the capability of programming and Processing to aid artists in discovering new forms.  It seems that this type of rule-based, repetitive algorithm might have the potential to help free us humans of the conceptual schema that usually fetter our imaginations.

these things are interesting

  1. humans
  2. the internet
  3. the computer
  4. artificial intelligence
  5. cyborgs
  6. artificial reality
  7. the future
  8. multiculturalism & globalism
  9. human ego
  10. self-consciousness
  11. abstraction
  12. the grand scheme of things
  13. airplanes
  14. lava lamps
  15. perfect forms
  16. design
  17. color
  18. music
  19. artificial textures
  20. silly putty
  21. perfection
  22. the nature of beautiful things
  23. sex
  24. the grotesque
  25. creation and destruction
  26. time
  27. childhood
  28. stories
  29. wikipedia
  30. human motivation
  31. blogging & social networking
  32. intellectual property & file sharing
  33. democratization and the internet and the notion of ‘free’
  34. privacy rights
  35. journalism
  36. marketing
  37. usability
  38. interface design / user experience
  39. aesthetics
  40. museums
  41. magic
  42. porn
  43. dollhouses
  44. war-reenactments
  45. mental diseases
  46. patterns
  47. what is weird
  48. what is taboo
  49. what creates happiness
  50. the role of media
  51. addiction
  52. cultural differences
  53. the creator/spectator relationship
  54. how words shape the nature of things
  55. alternate forms of consciousness
  56. the nature of sense data
  57. hallucinogens
  58. the nonexistence of categories
  59. the nonexistence of ‘natural’
  60. outer space
  61. infinities
  62. what is important
  63. is anything important
  64. stories
  65. celebrity
  66. death
  67. systems
  68. the desire for habit
  69. creativity
  70. mental schema
  71. stereotypes
  72. identity and names
  73. genders & sexualities
  74. little people
  75. oddities
  76. brains
  77. machines
  78. the expected and the unexpected
  79. superheroes
  80. clocks
  81. war
  82. cute
  83. neon lights
  84. toys and gadgets
  85. philosophical puzzles
  86. photography
  87. art
  88. computer programming
  89. human relationships
  90. Wired magazine
  91. animation
  92. 3D modeling
  93. film
  94. time-based media
  95. context and
  96. the order of this list
  97. what is pretentiousness
  98. what is profundity
  99. intellectualism
  100. that these things are interesting

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